GDC 갑니다.
Game Development 2008/02/15 09:40 |
이번에 처음으로 GDC 참관 기회를 얻었습니다.
저희 회사에서는 안타깝게도 저 혼자...
다음은 제 스케줄인데. 예전 시그래프 때처럼 외롭게 강연장들을 전전하고 다닐테니... 혹 보시면 아는척이라도 해주시면 감사...ㅠㅠ
시간이 겹치는 것들이 꽤 있을텐데, 정확히 어느 놈을 들을지 결정 못한 것들입니다.
다녀온 후 위키에 자세한 참관기 남길테니 기대해주세요~

February 18-22
San Francisco
Moscone Center
Mon 10:00 AM
(103) Advanced Visual Effects with Direct3D
Mon 10:00 AM
(104) Core Techniques and Algorithms in Shader Programming
Tue 10:00 AM
(206) Studies of Threading Successes in Popular PC Games and Engines
Tue 3:00 PM
Next-Gen Tile-Based GPUs
Wed 9:00 AM
Optimizing DirectX Rendering on Multi-Core Hardware Sponsored by Intel
Wed 9:00 AM
The Ultimate Developers Toolkit Sponsored by AMD
Wed 12:00 PM
Rules of Engagement: Blizzard's Approach to Multiplayer Game Design
Wed 12:00 PM
Next-Gen Lighting Using Illuminate Labs' Turtle Sponsored by Illuminate Labs
Wed 12:00 PM
Ultimate Graphics Performance for DirectX10 Hardware Sponsored by AMD
Wed 12:00 PM
Automating Regression Discovery: Finding the Wrenches in the GEARS OF WAR
Wed 1:00 PM
10 Tips for a Successful Wiki
Wed 2:30 PM
Your Shameful Secret Addiction to Crunch
Wed 2:30 PM
Stupid Spherical Harmonics (SH) Tricks
Wed 2:30 PM
Interactive Ray Tracing in Games Sponsored by Intel
Wed 2:30 PM
Optimization Techniques for Attacking CPU Data Bottlenecks in PC Games Sponsored by AMD
Wed 4:00 PM
Speed Up Synchronization Locks: A Scaleform Case Study Sponsored by Intel
Thu 9:00 AM
The Future of Programming for Multi-core with the Intel Compilers Sponsored by Intel
Thu 9:00 AM
NVIDIA Developer TechTalk Sponsored by NVIDIA
Thu 10:30 AM
GPU Optimization with the Latest NVIDIA Performance Tools Sponsored by NVIDIA
Thu 12:00 PM
Beyond Printf: Debugging Graphics Through Tools
Thu 12:00 PM
Comparative Analysis of Game Parallelization Sponsored by Intel
Thu 12:00 PM
Improve Your Game Lighting Using Illuminate Labs' Beast Sponsored by Illuminate Labs
Thu 12:00 PM
NVIDIA FX Composer 2: Shader Development Unleashed Sponsored by NVIDIA
Thu 1:00 PM
Dynamic Performance Profiling of C++ Code
Thu 2:30 PM
Threading QUAKE 4 and QUAKE WARS Sponsored by Intel
Thu 4:00 PM
Lighting and Material of HALO 3
Thu 4:00 PM
From DOOM to RAGE: Pushing Boundaries
Thu 5:30 PM
Sparse Virtual Texture Memory
Fri 9:00 AM
An Agile Retrospective
Fri 12:00 PM
Transition to Scrum Midway through a AAA Development Cycle: Lessons Learned
Fri 12:00 PM
The Technology of FINAL FANTASY
Fri 2:30 PM
UNREAL TOURNAMENT 3 Postmortem: ULTRA KILL!
Fri 2:30 PM
D3D10: Getting From 0 to 60 Hz Sponsored by Microsoft
Fri 2:50 PM
Real-Time Depth-Buffer-Based Ambient Occlusion
Fri 3:10 PM
Truer Impostors
This posting was useful? Then subscribe to "gl3d.net"!
글이 유익하셨다면 gl3d.net을 구독하세요.
저희 회사에서는 안타깝게도 저 혼자...
다음은 제 스케줄인데. 예전 시그래프 때처럼 외롭게 강연장들을 전전하고 다닐테니... 혹 보시면 아는척이라도 해주시면 감사...ㅠㅠ
시간이 겹치는 것들이 꽤 있을텐데, 정확히 어느 놈을 들을지 결정 못한 것들입니다.
다녀온 후 위키에 자세한 참관기 남길테니 기대해주세요~

February 18-22
San Francisco
Moscone Center
Mon 10:00 AM
(103) Advanced Visual Effects with Direct3D
Mon 10:00 AM
(104) Core Techniques and Algorithms in Shader Programming
Tue 10:00 AM
(206) Studies of Threading Successes in Popular PC Games and Engines
Tue 3:00 PM
Next-Gen Tile-Based GPUs
Wed 9:00 AM
Optimizing DirectX Rendering on Multi-Core Hardware Sponsored by Intel
Wed 9:00 AM
The Ultimate Developers Toolkit Sponsored by AMD
Wed 12:00 PM
Rules of Engagement: Blizzard's Approach to Multiplayer Game Design
Wed 12:00 PM
Next-Gen Lighting Using Illuminate Labs' Turtle Sponsored by Illuminate Labs
Wed 12:00 PM
Ultimate Graphics Performance for DirectX10 Hardware Sponsored by AMD
Wed 12:00 PM
Automating Regression Discovery: Finding the Wrenches in the GEARS OF WAR
Wed 1:00 PM
10 Tips for a Successful Wiki
Wed 2:30 PM
Your Shameful Secret Addiction to Crunch
Wed 2:30 PM
Stupid Spherical Harmonics (SH) Tricks
Wed 2:30 PM
Interactive Ray Tracing in Games Sponsored by Intel
Wed 2:30 PM
Optimization Techniques for Attacking CPU Data Bottlenecks in PC Games Sponsored by AMD
Wed 4:00 PM
Speed Up Synchronization Locks: A Scaleform Case Study Sponsored by Intel
Thu 9:00 AM
The Future of Programming for Multi-core with the Intel Compilers Sponsored by Intel
Thu 9:00 AM
NVIDIA Developer TechTalk Sponsored by NVIDIA
Thu 10:30 AM
GPU Optimization with the Latest NVIDIA Performance Tools Sponsored by NVIDIA
Thu 12:00 PM
Beyond Printf: Debugging Graphics Through Tools
Thu 12:00 PM
Comparative Analysis of Game Parallelization Sponsored by Intel
Thu 12:00 PM
Improve Your Game Lighting Using Illuminate Labs' Beast Sponsored by Illuminate Labs
Thu 12:00 PM
NVIDIA FX Composer 2: Shader Development Unleashed Sponsored by NVIDIA
Thu 1:00 PM
Dynamic Performance Profiling of C++ Code
Thu 2:30 PM
Threading QUAKE 4 and QUAKE WARS Sponsored by Intel
Thu 4:00 PM
Lighting and Material of HALO 3
Thu 4:00 PM
From DOOM to RAGE: Pushing Boundaries
Thu 5:30 PM
Sparse Virtual Texture Memory
Fri 9:00 AM
An Agile Retrospective
Fri 12:00 PM
Transition to Scrum Midway through a AAA Development Cycle: Lessons Learned
Fri 12:00 PM
The Technology of FINAL FANTASY
Fri 2:30 PM
UNREAL TOURNAMENT 3 Postmortem: ULTRA KILL!
Fri 2:30 PM
D3D10: Getting From 0 to 60 Hz Sponsored by Microsoft
Fri 2:50 PM
Real-Time Depth-Buffer-Based Ambient Occlusion
Fri 3:10 PM
Truer Impostors
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