GDC 갑니다.

Game Development 2008/02/15 09:40 |
이번에 처음으로 GDC 참관 기회를 얻었습니다.

저희 회사에서는 안타깝게도 저 혼자...

다음은 제 스케줄인데. 예전 시그래프 때처럼 외롭게 강연장들을 전전하고 다닐테니... 혹 보시면 아는척이라도 해주시면 감사...ㅠㅠ

시간이 겹치는 것들이 꽤 있을텐데, 정확히 어느 놈을 들을지 결정 못한 것들입니다.

다녀온 후 위키에 자세한 참관기 남길테니 기대해주세요~


February 18-22
San Francisco
Moscone Center

Mon 10:00 AM
(103) Advanced Visual Effects with Direct3D

Mon 10:00 AM
(104) Core Techniques and Algorithms in Shader Programming

Tue 10:00 AM
(206) Studies of Threading Successes in Popular PC Games and Engines

Tue 3:00 PM
Next-Gen Tile-Based GPUs

Wed 9:00 AM
Optimizing DirectX Rendering on Multi-Core Hardware Sponsored by Intel

Wed 9:00 AM
The Ultimate Developers Toolkit Sponsored by AMD

Wed 12:00 PM
Rules of Engagement: Blizzard's Approach to Multiplayer Game Design

Wed 12:00 PM
Next-Gen Lighting Using Illuminate Labs' Turtle Sponsored by Illuminate Labs

Wed 12:00 PM
Ultimate Graphics Performance for DirectX10 Hardware Sponsored by AMD

Wed 12:00 PM
Automating Regression Discovery: Finding the Wrenches in the GEARS OF WAR

Wed 1:00 PM
10 Tips for a Successful Wiki

Wed 2:30 PM
Your Shameful Secret Addiction to Crunch

Wed 2:30 PM
Stupid Spherical Harmonics (SH) Tricks

Wed 2:30 PM
Interactive Ray Tracing in Games Sponsored by Intel

Wed 2:30 PM
Optimization Techniques for Attacking CPU Data Bottlenecks in PC Games Sponsored by AMD

Wed 4:00 PM
Speed Up Synchronization Locks: A Scaleform Case Study Sponsored by Intel

Thu 9:00 AM
The Future of Programming for Multi-core with the Intel Compilers Sponsored by Intel

Thu 9:00 AM
NVIDIA Developer TechTalk Sponsored by NVIDIA

Thu 10:30 AM
GPU Optimization with the Latest NVIDIA Performance Tools Sponsored by NVIDIA

Thu 12:00 PM
Beyond Printf: Debugging Graphics Through Tools

Thu 12:00 PM
Comparative Analysis of Game Parallelization Sponsored by Intel

Thu 12:00 PM
Improve Your Game Lighting Using Illuminate Labs' Beast Sponsored by Illuminate Labs

Thu 12:00 PM
NVIDIA FX Composer 2: Shader Development Unleashed Sponsored by NVIDIA

Thu 1:00 PM
Dynamic Performance Profiling of C++ Code

Thu 2:30 PM
Threading QUAKE 4 and QUAKE WARS Sponsored by Intel

Thu 4:00 PM
Lighting and Material of HALO 3

Thu 4:00 PM
From DOOM to RAGE: Pushing Boundaries

Thu 5:30 PM
Sparse Virtual Texture Memory

Fri 9:00 AM
An Agile Retrospective

Fri 12:00 PM
Transition to Scrum Midway through a AAA Development Cycle: Lessons Learned

Fri 12:00 PM
The Technology of FINAL FANTASY

Fri 2:30 PM
UNREAL TOURNAMENT 3 Postmortem: ULTRA KILL!

Fri 2:30 PM
D3D10: Getting From 0 to 60 Hz Sponsored by Microsoft

Fri 2:50 PM
Real-Time Depth-Buffer-Based Ambient Occlusion

Fri 3:10 PM
Truer Impostors
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